Games and Learning: What's the Connection?

Description: 

Pelletier, Caroline. 2009. Games and Learning: What's the Connection? International Journal of Learning and Media 1(1):83-101

This article reviews how the relationship between computer games and learning has been conceptualized in policy and academic literature, and proposes a methodology for exploring learning with games that focuses on how games are enacted in social interactions. Drawing on Sutton-Smith's description of the rhetorics of play, it argues that the educational value of games has often been defined in terms of remedying the failures of the education system. This, however, ascribes to games a specific ontology in a popular culture that is defined in terms of its opposition to school culture. By analyzing games produced in school by 12- to 13-year-olds in the context of a media education project, the article shows how notions of what a game is emerge from conventionalized and historical relations within a setting, and that the educational value of games can therefore be re-thought in terms of the situated signification of game rather than games causing learning. The students' production work is analyzed using a discursive, semiotic methodology and focuses on changing principles of design across time. Changing notions of game and play are therefore highlighted and analyzed in terms of how students position themselves in relation to the teacher, researchers, and their peers. The significance of the study for conceptualizing the relationship between games and learning is reviewed in the conclusion.

Creator/Author(s): 
Caroline Pelletier
License: 

© 2009 Massachusetts Institute of Technology

Published under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License

Publication Date: 
February 20, 2009