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Elizabeth Lawley: “Just Press Play” — Adding a Game Layer to the Undergraduate Experience
I can’t recall a time when I wasn’t aware of Professor Elizabeth Lawley. Ten years ago, there weren’t many tenure-track academics who were also active bloggers, avid gamers, and social media researchers. Now Professor of Interactive Games and Media at Rochester Institute of Technology, Lawley has chaired the annual invitation-only “Social Computing Symposium” sponsored by Microsoft Research since 2006 -- before the term “social media” emerged.… more
Passion, Projects & Play: Restoring Creativity in the Classroom
At my elementary school in Phoenix, Arizona, problem students like me were often sent to the art teacher’s room. Unfortunately for me, my objection to sitting in a little desk, arranged in rows with other little desks, then moving in single-file to another room full of desks in rows whenever a loud bell rang, made me a problem student. Fortunately for me, the art teacher was my mother, beloved by many as Mrs. Rheingold.… more
The 'Presence' Project and the 'Be Here Now' Box: Digital Media and Family Attention
Enthusiasts and skeptics agree that digital media are attention magnets. The Pew Internet and American Life Project reported that one in six Americans admitted to bumping into someone or something while texting, and a video from a mall surveillance camera that showed a woman falling into a pool while she attended to the screen of her phone has been viewed four million times.… more