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The Social Media Classroom

The Social Media Classroom  Blog Image

The Social Media Classroom, a browser-based, free and open source environment for teaching and learning, grew directly out of the first minutes I stepped into a physical classroom and began to realize that I needed to readjust my assumptions about students, classrooms, and educational media. Five years ago, when I began to teach at Stanford and UC Berkeley, two places where I had expected web-based media to have permeated the classrooms, I was surprised to see blank looks on so many faces when I announced that students should start their personal blogging and wiki collaborations.… more

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Meet Meredith Stewart: Teacher...Innovator...Collaborator

Meet Meredith Stewart: Teacher...Innovator...Collaborator  Blog Image

This is how personal learning networks work. When I first started using Second Life for education, I was helped by a teacher there, Kevin Jarrett, who I started following on the del.icio.us social bookmarking service. I use del.icio.us for social discovery -- that is, when I find someone knowledgeable about a topic that interests me, I add them to my social bookmarking network and I also look for the people whose bookmarks they often use -- their del.icio.us or diigo network, another great social bookmarking service. Through Kevin, I found Bud The Teacher. I follow both of them on Twitter. Last week, while scanning Twitter, I noted that Bud The Teacher was using a collaborative document creation application called EtherPad. I asked him via a publicly viewable tweet whether he had an example of students who used it, and within a minute, I heard from someone who I had not known previously, but who followed me on Twitter - a teacher who sent me a link to the Etherpad document edited collaboratively by her sixth grade class. So I contacted the 6th grade teacher, Meredith Stewart. As soon as I became aware of what she was doing, I was interested in hearing more from Stewart. She is willing to experiment with new tools, understands that facilitating student collaborative learning and fostering in each student a sense of individual agency as a learner, not technology for the sake of technology, are the important goals for technology-augmented classrooms.… more

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Getting into College? There's a Game for That.

Getting into college? There's a game for that.  Blog Image

While One Laptop per Child and other programs to address the digital divide are important, I have come to believe it is counterproductive to couple discussions of the transformative potential of digital media in learning too closely with discussions about institutional and cultural problems plaguing public education (failing schools, illiterate graduates, students who start school with inadequate vocabularies and little home support for studying, for example).… more

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