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Worthy Reads: On Minecraft, Borges, Khan, Next Generation Museums
If you haven’t yet heard about Minecraft, then get ready. We can’t go to an education conference without hearing talk about it. The widely popular sandbox game has sold more than 3 million units, though it’s still in beta. Each player gets their own world to “mine” for resources and then “craft” those resources to build whatever they imagine.… more
Recommended Reads (August): Youth Culture, Games & Learning, Teaching 2.0
The latest fascinating report from the Joan Ganz Cooney Center, "Families Matter: Designing Media for a Digital Age," offers one of the first large-scale studies to explore ideas parents have about their young children’s use and access of media. A review on the web site for the New America Foundation, "Parental Worries, Or the Lack Thereof, About Digital Media," does an excellent job covering the key findings and putting them in context. “It’s encouraging to see these robust conversations among early childhood experts about the roles that families and educators are playing as they guide their children to use new technologies,” they write.… more
Great Resources (July): Assessment, Youth Culture, Games & Learning
Do we need badges, specifically badges for learning? In recent years, the answer has been increasingly, if not exactly “yes” then something more like “we better find out before it’s too late.” The new interest around badges appears to have begun in response to a talk by Eva L. Baker, "The End(s) of Testing," her 2007 Presidential Address for the American Educational Research Association.… more